Publications
- Tomoya Shiokawa, Kunio Yamamoto and Masaki Oshita,
"Visualization of Simultaneous Changes in Multiple Motion Features with Spatial Volume and Flat Arrows for Sports Motion Analysis",
International Human-Centered Technology Conference 2024 (iHumEnTech 2024), 13 pages, Johor, Malaysia, November 2024.
- Shuhei Era, Kunio Yamamoto and Masaki Oshita,
"A Preliminary Study on Poor Posture Warning System for Desk Work",
International Human-Centered Technology Conference 2024 (iHumEnTech 2024), 12 pages, Johor, Malaysia, November 2024.
- Shuntaro Kono, Kunio Yamamoto and Masaki Oshita,
"Motion Generation Using Combination of Motion Graphs and Key Pose Selection With Statistical Models",
International Human-Centered Technology Conference 2024 (iHumEnTech 2024), 10 pages, Johor, Malaysia, November 2024.
- Koki Nitta, Kunio Yamamoto and Masaki Oshita,
"Interactive System for Creating Attractive Poses Using Pose Features and Statistical Models",
International Conference on Cyberworlds 2028, 4 pages, Yamanashi, Japan, October 2024.
- Shuhei Era, Kunio Yamamoto, Masaki Oshita,
"Physical Simulation of Human Body Model Considering Joint Range of Motion",
The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024), 4 pages, Tainan, Taiwan, March 2024.
- Shuntaro Kono, Kunio Yamamoto, Masaki Oshita,
"Editing CameraWork with Virtual Camera and 3D Printed Figures",
The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024), 4 pages, Tainan, Taiwan, March 2024.
- Yuanyuan Peng, Masaki Oshita,
"Crowd Simulation Using Velocity Field Map and LSTM Neural Network",
The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023, pp. 165-169, Bali, Indonesia, December 2023.
(Best paper & Best presentation)
- Masaki Oshita,
"Making a Connection Between Yourself and Your Avatar in Metaverse",
The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023, Keynote Speech, Bali, Indonesia, December 2023.
- Kouhei Kusuhashi, Kunio Yamamoto, Masaki Oshita,
"Generating Animations from Motion Configurations Using Motion State Machine",
10th International Symposium on Applied Engineering and Sciences (SAES 2022), 1 page, Online, December 2022.
- Ryosei Sato, Kunio Yamamoto, Masaki Oshita,
"Realtime Correction of Motion Capture Data",
10th International Symposium on Applied Engineering and Sciences (SAES 2022), 1 page, Online, December 2022.
- Masaki Oshita, Jumpei Harazono, Kunio Yamamoto,
"Crowd Simulation with Feedback Based on Locomotion State",
International Conference on Cyberworlds 2022, pp. 118-121, Kanazawa, Japan, September 2022.
[PDF]
- Yuanyuan Peng, Masaki Oshita,
"Controlling Agents Using Recurrent Neural Network in Crowd Simulation",
International Workshop on Advanced Image Technology (IWAIT) 2021, Proceedings of SPIE, 6 pages, Online Conference, January 2021.
- Masaki Oshita,
"Motion Volume: Visualization of Human Motion Manifolds",
17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2019), Article No. 7, pp. 1-7, Brisbane, Australia, November 2019.
[PDF]
[Video]
- Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita,
"Motion Adaptation with Cascaded Inequality Tasks",
12th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2019), Article No. 30, pp. 1-10, Newcastle Upon Tyne, United Kingdom, October 2019.
[Digital Library]
- Kouhei Hino, Masaki Oshita,
"A tangible interface using 3D printed figures for searching for combat motions of two characters",
International Conference on Cyberworlds 2019, pp. 89-92, Kyoto, Japan, October 2019.
[PDF]
- Masaki Oshita,
"Agent Navigation Using Deep Learning with Agent Space Heat Map for Crowd Simulation",
Computer Animation and Virtual Worlds, Volume 30, Issue 3-4, pp. 1-12, Wiley, May 2019.
[Journal]
Presented at International Conference on Computer Animation and Social Agents 2019 (CASA 2019), Paris, France, July 2019.
- Masaki Oshita, Takumi Inao, Shunsuke Ineno, Tomohiko Mukai, Shigeru Kuriyama,
"Development and Evaluation of a Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization",
The Visual Computer, Vol. 35, No. 11, pp. 1517-1529, Springer, May 2019.
[Journal]
- Masaki Oshita, Takumi Inao, Tomohiko Mukai, Shigeru Kuriyama,
"Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization",
International Conference on Cyberworlds 2018, pp. 82-89, Singapore, October 2018.
[PDF]
[Video]
- Masaki Oshita, Aoi Honda, Maho Katsurada, Yuya Aosaki,
"Motion Interpolation Using Adjectives and Motion Features",
The Journal of the Society for Art and Science, Vol. 16, No. 5, pp. 138-153, 2017.
[Digital Library]
- Masaki Oshita, Yasutaka Honda,
"Crowd Simulation Using Deep Leaning and Agent Space Heat Maps",
ACM SIGGRAPH ASIA Workshop: Data-Driven Animation Techniques (D2AT) 2017, 6 pages, Bangkok, Thailand, November 2017.
- Masaki Oshita,
"Lattice-Guided Human Motion Deformation for Collision Avoidance",
Motion in Games 2017, Short Paper, 6 pages, Barcelona, Spain, November 2017.
[PDF]
- Masaki Oshita, Kei Yamamura, Aoi Honda,
"Expressive Human Pose Deformation Based on the Rules of Attractive Poses",
6th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2017),
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229, pp. 162-171, Heraklion, Greece, October 2017.
[PDF]
[Digital Library]
- Masaki Oshita, Kei Yamamura, Aoi Honda,
"Finding Rules of Attractive Human Poses Using Decision Tree and Generating Novel Attractive Poses",
Computer Graphics International 2017, Short Paper, 6 pages, Yokohama, Japan, June 2017.
[PDF]
- Shamsul Mohamad, Masaki Oshita, Tsukasa Noma, Mohd Shahrizal Sunar, Fawwaz Mohd Nasir, Kunio Yamamota, Yusutaka Honda,
"Making Decision for the Next Step in Dense Crowd Simulation Using Support Vector Machines",
15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016), pp. 281-287, Zhuhai, China, December 2016.
[Digital Library]
- Fawwaz Mohd Nasir, Tsukasa Noma, Masaki Oshita, Kunio Yamamoto, Mohd Shahrizal Sunar, Shamsul Mohamad, Yasutaka Honda,
"Simulating Group Formation and Behaviour in Dense Crowd",
15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016), Short Paper, pp. 289-292, Zhuhai, China, December 2016.
[Digital Library]
- Masaki Oshita, Yuta Senju,
"Generating Hand Motion from Body Motion Based on Hand Pose Estimation",
Computer Animation and Virtual Worlds, pp. 1730:1-8, Vol. 29, Issue 6, Wiley, November/December 2018. (Published Online on September 2016.)
[Journal]
- Masaki Oshita, Maho Katsurada, Aoi Honda,
"Motion Interpolation Using Adjectives",
NICOGRAPH Internaional 2016, pp. 36-43, Hangzhou, China, July 2016.
[PDF]
[Movie]
- Issei Fujishiro, Zhigeng Pan, Nadia Magnenat-Thalmann, Masaki Oshita, Xubo Yang, Hyun Seung Yang and Stephen N. Spencer (eds.),
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI 2015), ACM Digital Library, 2015.
[DL]
- Ismahafezi Ismail, Masaki Oshita, Mohd Shahrizal Sunar,
"Key Pose Deformations in Changing the 3D Character Motion Style",
14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015), pp. 73-76, Kobe, Japan, November 2015.
- Masaki Oshita, Syouma Yamanaka,
"Garment Design System Based on Body Model",
International Conference on Cyberworlds 2015, pp. 267 - 270, Gotland, Sweden, October 2015.
[PDF]
- Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige,
"Character Motion Synthesis by Principal Component Analysis and Motion Control Interface by Hands",
Computer Animation and Virtual Worlds, pp. 532-545, Vol. 27, Issue 6, Wiley, November/December 2016. (Published Online on August 2015.)
[Journal]
- Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige,
"Character Motion Control by Hands and Principal Component Analysis",
13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014), pp. 171-179, Shenzhen, China, December 2014.
[PDF]
[Movie]
- Masaki Oshita, Hiroyuki Muranaka,
"Using Motion Capture for Interactive Motion Editing",
13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014), pp. 65-69, Shenzhen, China, December 2014.
[PDF]
[Movie]
- Masaki Oshita, Yuta Senju,
"Generating Hand Motion from Body Motion Using Key Hand Poses",
International Conference on Motion in Games 2014, pp. 147-151, Los Angeles, USA, November 2014.
[PDF]
[Movie]
- Norhaida Mohd Suaib, Abdullah Bade, Dzulkifli Mohammad, Masaki Oshita, Nik Isrozaidi Nik,
"Evaluating Sphere-Encapsulated Or-Dops Collision Culling for Humanoid Model Simulation",
IIEEJ Image Electronics and Visual Computing Workshop 2014 (IEVC 2014), 7 pages, Samui, Thailand, October 2014.
- Masaki Oshita,
"Interactive Motion Synthesis with Optimal Blending",
Computer Animation and Virtual Worlds, Vol. 25, Issues 3-4, pp. 313-321, Wiley, 2014.
[Journal]
Presented at International Conference on Computer Animation and Social Agents 2014 (CASA 2014), Houston, USA, May 2014.
[PDF]
[Movie]
The uploaded PDF is an author-created version. The final publication is available at the journal's website (onlinelibrary.wiley.com).
- Masaki Oshita,
"Multi-touch Interface and Motion Control Model for Interactive Character Animation",
Transactions on Computational Science XXIII, pp. 78-97, Springer, 2014.
[PDF]
The uploaded PDF is an author-created version. The final publication is available at the journal's website (www.springerlink.com).
- Nurul Nadeera Aziz, Masaki Oshita, Mohd Shahrizal Sunar, Nik Isrozaidi Nik Ismail,
"Development of an EPUB-Reader for iOS Targeted for Textbook",
2nd International Conference on Interactive Digital Media 2013 (ICIDM 2013), 6 pages, Kucing, Malaysia, December 2013.
- Masaki Oshita, Yuta Senju, Syun Morishige,
"Character Motion Control Interface with Hand Manipulation Inspired by Puppet Mechanism",
12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2013 (VRCAI 2013), pp. 131-138, Hong Kong, November 2013.
[PDF]
- Masaki Oshita,
"Multi-touch Interface for Character Motion Control Using Model-Based Approach",
International Conference on Cyberworlds 2013, pp. 330-337, Yokohama, Japan 2013.
[PDF]
[Movie]
- Masaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami Iwatsuki,
"Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation and its Evaluation",
The Visual Computer, Springer, Vol. 29, Issue 10, pp. 1077-1091, October 2013.
[PDF]
[Movie]
[Journal]
The uploaded PDF is an author-created version. The final publication is available at the journal's website (www.springerlink.com).
- Masaki Oshita, Hirotaka Ishikawa,
"Gamepad vs. Touchscreen: A Comparison of Action Selection Interfaces in Computer Games",
Workshop at SIGGRAPH Asia 2012: Computer Gaming Track, pp. 27-31, Singapore, November 2012.
[PDF]
- Muhamad Najib Zamri, Hiroaki Tanaka, Masaki Oshita,
"Interactive Human Style Deformation For Cyclic Motions",
IIEEJ Image Electronics and Visual Computing Workshop 2012 (IEVC 2012), 5 pages, Kuching, Malaysia, November 2012.
[PDF]
- Nik Isrozaidi Nik Ismail, Masaki Oshita,
"Evaluation of a Data-Glove-Based Interface for Motion Selection and Style Control",
IIEEJ Image Electronics and Visual Computing Workshop 2012 (IEVC 2012), 6 pages, Kuching, Malaysia, November 2012.
[PDF]
- Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki,
"Development of Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation",
International Conference on Cyberworlds 2012, pp. 45-52, Darmstadt, Germany, September 2012.
[PDF]
- Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki,
"Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation",
SIGGRAPH 2012, Posters, 1 page, Los Angeles, U.S.A, August 2012. (To appear)
- Masaki Oshita,
"Multi-Touch Interface for Character Motion Control Using Example-Based Posture Synthesis",
20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG 2012), 9 pages, Plzen, Czech Republic, June 2012. (To appear)
[PDF]
[Movie]
- Masaki Oshita, Naoki Masaoka,
"Generating Avoidance Motion Using Motion Graph",
4th International Conference on Motion in Games 2011 (Lecture Notes in Computer Science 7060), pp. 120-131, Edinburgh, UK, November 2011.
[PDF]
- Nik Isrozaidi Nik Ismail, Masaki Oshita,
"Motion Selection and Motion Parameter Control Using Data Gloves",
IEEE International Games Innovation Conference 2011, pp. 113-114, California, U.S.A., November 2011.
[PDF]
- Masaki Oshita,
"Multi-touch Interface for Character Motion Control",
ACM/Eurographics Symposium on Computer Animation 2011, Poster, 2 pages, Vancouver, Canada, August 2011.
- Nik Isrozaidi Nik Ismail, Masaki Oshita,
"Data Glove Based Interface for Real-time Character Motion Control",
SIGGRAPH 2010 Asia, Posters, 1 page, Seoul, Korea, December 2010.
- Masaki Oshita, Takefumi Matsunaga,
"Automatic Learning of Gesture Recognition Model Using SOM and SVM",
6th International Symposium on Visual Computing 2010 (Lecture Notes in Computer Science 6453), pp. 751-760, Las Vegas, U.S.A, November 2010.
[PDF]
- Masaki Oshita,
"Multi-touch Interface for Character Motion Control",
SIGGRAPH 2010, Posters, 1 page, Los Angeles, U.S.A, July 2010.
- Masaki Oshita, Tomomasa Yoshiya,
"Learning Motion Rules for Autonomous Characters from Control Logs Using Support Vector Machin",
International Conference on Computer Animation and Social Agents 2010 (CASA 2010), 4 pages, Saint-Malo, France, May-June 2010.
[PDF]
[Movie]
- Masaki Oshita,
"Generating Animation from Natural Language Texts and Semantic Analysis for Motion Search and Scheduling",
The Visual Computer, Vol. 26, No. 5, pp. 339-352, Springer, May 2010.
[PDF]
[Journal]
The uploaded PDF is an author-created version. The final publication is available at the journal's website (www.springerlink.com).
- Masaki Oshita, Kenji Suzuki
"Artist-Oriented Real-time Skin Deformation Using Dynamic Patterns",
International Conference on Arts and Technology (ArtsIT) 2009, Lecture Note in Computer Science, Springer, pp. 88-96, Yi-Lan, Taiwan, September 2009.
[PDF]
- Masaki Oshita,
"Generating Animation from Natural Language Texts and Framework of Motion Database",
2009 International Conference on Cyberworlds, pp. 146-153, Bradford, UK, September 2009.
[PDF]
- Masaki Oshita, Yusuke Ogiwara,
"Sketch-based Interface for Crowd Animation",
9th International Symposium on Smart Graphics 2009, Lecture Note in Computer Science, Springer, pp. 253-262, Salamanca, Spain, May 2009.
[PDF]
- Nik Isrozaidi Nik Ismail, Katsuya Ishiguro, Masaki Oshita,
"Real-time Character Motion Control Using Data Gloves",
International Conference on Computer Games, Multimedia and Allied Technology (CGAT) 2009, pp. 307-314, Singapore, May 2009.
[PDF]
- Masaki Oshita,
"Smart Motion Synthesis",
Computer Graphics Forum, Vol. 27, No 7, pp. 1909-1918, Blackwell Publishing, 2008.
Presented at Pacific Graphics 2008, Japan, October 2008.
[PDF]
[Movie]
- Katsuya Ishiguro, Masaki Oshita,
"Real-time Motion Control by Data Gloves",
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Poster presentation, 1 page, Yokohama, Japan, December 2008.
- Yusuke Ogiwara, Masaki Oshita,
"Pen-based Interface for Crowd Animation",
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Salon de ACE presentation, 1 page, Yokohama, Japan, December 2008.
- Takefumi Matsunaga, Masaki Oshita,
"Recognition of Walking Motion Using Support Vector Machine",
The First International Symposium on Information and Computer Elements (ISICE) 2007, pp. 337-342, September 2007.
[PDF]
- Masaki Oshita,
"Smart Motion Synthesis",
SIGGRAPH 2007 Posters, San Diego, U.S.A, August 2007.
- Masaki Oshita,
"Real-time Hair Simulation on GPU with a Dynamic Wisp Model",
Computer Animation and Virtual Worlds, Vol. 18, Issues 4-5, Wiley, pp. 583-593, 2007.
[Journal]
Presented at International Conference on Computer Animation and Social Agents 2007 (CASA 2007), Belgium, June 2007.
[PDF]
[Movie]
- Takuya Terasaki, Masaki Oshita,
"Motion Style Transformation by Extracting and Applying Motion Features",
International Conference on Computer Animation and Social Agents 2006 (CASA 06), pp. 243-252, Geneva, Switzerland, July 2006.
[PDF]
- Masaki Oshita,
"Motion-Capture-Based Avatar Control Framework in Third-Person View Virtual Environments",
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2006 (ACE 2006), 9 pages (DVD Proceedings), Hollywood, U.S.A., June 2006.
[PDF]
[Movie]
- Masaki Oshita,
"Pen-to-mime: Pen-Based Interactive Control of a Human Figure",
Computers & Graphics, Volume 29, Issue 6, pp. 931-945, Elsevier, December 2005.
[Online Journal]
[Movie]
- Masaki Oshita,
"Motion Control with Strokes",
Computer Animation and Virtual Worlds, Vol. 16, Issues 3-4, pp. 237-244, Wiley, October 2005.
[Online Journal]
Presented at International Conference on Computer Animation and Social Agents 2005 (CASA 05), Hong Kong, October 2005.
[PDF]
[Movie]
- Masaki Oshita,
"Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure",
Eurographics Workshop on Sketch-Based Interfaces and Modeling 2004, pp. 43-52, Grenoble, France, August 2004.
[PDF]
Presented at Poster and Demo Session, ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004 (SCA 04), pp. 48-49, Grenoble, France, August 2004.
[PDF]
- Masaki Oshita, Akifumi Makinouchi,
"Dynamic Motion Control Middleware for Computer Games",
SIGGRAPH 2002 Sketches and Applications, Conference Abstracts and Applications, p. 139, San Antonio, Texas U.S.A., July 2002.
[PDF]
- Masaki Oshita, Akifumi Makinouchi,
"Real-time Cloth Simulation with Sparse Particles and Curved Faces",
Proceedings of Computer Animation 2001, pp. 220-227, Seoul, Korea, 7-8 November 2001.
[PDF]
- Masaki Oshita, Akifumi Makinouchi,
"A Dynamic Motion Control Technique for Human-like Articulated Figures",
Presented at EUROGRAPHICS 2001,
Computer Graphics Forum, Vol. 20, No. 3, pp. 192-202, September 2001.
[PDF]
- Masaki Oshita, Akifumi Makinouchi,
"Real-time Cloth Simulation with Sparse Particles",
SIGGRAPH 2001 Sketches and Applications, Conference Abstracts and Applications, p. 250, Los Angeles, California U.S.A., 12-17 August 2001.
[PDF]
- Masaki Oshita, Akifumi Makinouchi,
"Motion Tracking with Dynamic Simulation",
Computer Animation and Simulation 2000 (Proceedings of the Eurographics Workshop on Animation and Simulation 2000), Springer-Verlag Wien, pp. 59-71, Interlaken, Switzerland, 21-22 August 2000.
[PDF]
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