Masaki OSHITA
Dr. of Information Science
Professor
Department of Artificial Intelligence,
Graduate School / Faculty of Computer Science and Systems Engineering,
Kyushu Institute of Technology.
680-4 Kawazu, Iizuka, Fukuoka, 820-8502, Japan.
Tel: +81-948-29-7718
Fax: +81-948-29-7709
E-mail:
Work:
March 2022 - present; Professor, Kyushu Institute of Technology.
June 2004 - February 2022; Associate Professor, Kyushu Institute of Technology.
April 2003 - May 2004; Senior Lecturer, Kyushu Institute of Technology.
Education:
April 2000 - March 2003; Ph.D., Department of Intelligent Systems, Graduate School of Information Science and Electrical Engineering, Kyushu University.
April 1998 - March 2000; Master, Department of Intelligent Systems, Graduate School of Information Science and Electrical Engineering, Kyushu University.
April 1994 - March 1998; Bachelor, Department of Electrieal Engineering and Computer Science, Faculty of Engineering, Kyushu University.
Research Interest:
Computer Graphics, Character Animation, Motion Control, User Interface, Physics-Based Simulation.
Professional Society Memberships:
ACM SIGGRAPH, IEEE Computer Society, Eurographics, IPSJ (Information Processing Society of Japan).
Selected Publications:
- Yuanyuan Peng, Masaki Oshita, "Crowd Simulation Using Velocity Field Map and LSTM Neural Network", The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023, 6 pages, Bali, Indonesia, December 2023. (Best paper & Best presentation)
- Masaki Oshita, Jumpei Harazono, Kunio Yamamoto, "Crowd Simulation with Feedback Based on Locomotion State", International Conference on Cyberworlds 2022, pp. 118-121, Kanazawa, Japan, September 2022.
- Yuanyuan Peng, Masaki Oshita, "Controlling Agents Using Recurrent Neural Network in Crowd Simulation", International Workshop on Advanced Image Technology (IWAIT) 2021, Proceedings of SPIE, 6 pages, Online Conference, January 2021.
- Masaki Oshita, "Motion Volume: Visualization of Human Motion Manifolds", 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2019), Article No. 7, pp. 1-7, Brisbane, Australia, November 2019.
- Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita, "Motion Adaptation with Cascaded Inequality Tasks", 12th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2019), Article No. 30, pp. 1-10, Newcastle Upon Tyne, United Kingdom, October 2019.
- Kouhei Hino, Masaki Oshita, "A tangible interface using 3D printed figures for searching for combat motions of two characters", International Conference on Cyberworlds 2019, pp. 89-92, Kyoto, Japan, October 2019.
- Masaki Oshita, "Agent Navigation Using Deep Learning with Agent Space Heat Map for Crowd Simulation", Computer Animation and Virtual Worlds, Volume 30, Issue 3-4, pp. 1-12, Wiley, May 2019. (Presented at International Conference on Computer Animation and Social Agents 2019 (CASA 2019), Paris, France, July 2019.)
- Masaki Oshita, Takumi Inao, Shunsuke Ineno, Tomohiko Mukai, Shigeru Kuriyama, "Development and Evaluation of a Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization", The Visual Computer, Vol. 35, No. 11, pp. 1517-1529, Springer, May 2019.
- Masaki Oshita, Takumi Inao, Tomohiko Mukai, Shigeru Kuriyama, "Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization", International Conference on Cyberworlds 2018, pp. 82-89, Singapore, October 2018.
- Masaki Oshita, Aoi Honda, Maho Katsurada, Yuya Aosaki, "Motion Interpolation Using Adjectives and Motion Features", The Journal of the Society for Art and Science, Vol. 16, No. 5, pp. 138-153, 2017.
- Masaki Oshita, Kei Yamamura, Aoi Honda, "Expressive Human Pose Deformation Based on the Rules of Attractive Poses", 6th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2017), Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229, pp. 162-171, Heraklion, Greece, October 2017.
- Masaki Oshita, Kei Yamamura, Aoi Honda, "Finding Rules of Attractive Human Poses Using Decision Tree and Generating Novel Attractive Poses", Computer Graphics International 2017, Short Paper, 6 pages, Yokohama, Japan, June 2017.
- Masaki Oshita, Yuta Senju, "Generating Hand Motion from Body Motion Based on Hand Pose Estimation", Computer Animation and Virtual Worlds, pp. 1730:1-8, Vol. 29, Issue 6, Wiley, November/December 2018. (Published Online on September 2016.)
- Masaki Oshita, Maho Katsurada, Aoi Honda, "Motion Interpolation Using Adjectives", NICOGRAPH Internaional 2016, pp. 36-43, Hangzhou, China, July 2016.
- Masaki Oshita, Syouma Yamanaka, "Garment Design System Based on Body Model", International Conference on Cyberworlds 2015, pp. 267 - 270, Gotland, Sweden, October 2015.
Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige, "Character Motion Synthesis by Principal Component Analysis and Motion Control Interface by Hands", Computer Animation and Virtual Worlds, 14 pages, Wiley, August 2015.
- Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige, "Character Motion Control by Hands and Principal Component Analysis", 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014), pp. 171-179, Shenzhen, China, December 2014.
- Masaki Oshita, Hiroyuki Muranaka, "Using Motion Capture for Interactive Motion Editing", 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014), pp. 65-69, Shenzhen, China, December 2014.
- Masaki Oshita, Yuta Senju, "Generating Hand Motion from Body Motion Using Key Hand Poses", International Conference on Motion in Games 2014, pp. 147-151, Los Angeles, USA, November 2014.
- Masaki Oshita, "Interactive Motion Synthesis with Optimal Blending", Computer Animation and Virtual Worlds, Vol. 25, Issues 3-4, pp. 313-321, Wiley, 2014. (presented at International Conference on Computer Animation and Social Agents 2014 (CASA 2014), Houston, USA, May 2014.)
- Masaki Oshita, "Multi-touch Interface and Motion Control Model for Interactive Character Animation", Transactions on Computational Science XXIII, pp. 78-97, Springer, 2014.
- Masaki Oshita, Yuta Senju, Syun Morishige, "Character Motion Control Interface with Hand Manipulation Inspired by Puppet Mechanism", 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2013 (VRCAI 2013), pp. 131-138, Hong Kong, November 2013.
- Masaki Oshita, "Multi-touch Interface for Character Motion Control Using Model-Based Approach", International Conference on Cyberworlds 2013, pp. 330-337, Yokohama, Japan 2013.
- Masaki Oshita, Hirotaka Ishikawa, "Gamepad vs. Touchscreen: A Comparison of Action Selection Interfaces in Computer Games", Workshop at SIGGRAPH Asia 2012: Computer Gaming Track, pp. 27-31, Singapore, November 2012.
- Masaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami Iwatsuki, "Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation and its Evaluation", The Visual Computer, Springer, Vol. 29, Issue 10, pp. 1077-1091, October 2013.
- Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki, "Development of Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation", International Conference on Cyberworlds 2012, 8 pages, Darmstadt, Germany, September 2012.
- Masaki Oshita, "Multi-Touch Interface for Character Motion Control Using Example-Based Posture Synthesis", 20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG 2012), 9 pages, Plzen, Czech Republic, June 2012.
- Masaki Oshita, Naoki Masaoka, "Generating Avoidance Motion Using Motion Graph", 4th International Conference on Motion in Games 2011 (Lecture Notes in Computer Science 7060), pp. 120-131, Edinburgh, UK, November 2011.
- Masaki Oshita, Tomomasa Yoshiya, "Learning Motion Rules for Autonomous Characters from Control Logs Using Support Vector Machin", International Conference on Computer Animation and Social Agents 2010 (CASA 2010), 4 pages, Saint-Malo, France, May-June 2010.
- Masaki Oshita, "Generating Animation from Natural Language Texts and Semantic Analysis for Motion Search and Scheduling", The Visual Computer, Vol. 26, No. 5, pp. 339-352, Springer, May 2010.
- Masaki Oshita, Kenji Suzuki "Artist-Oriented Real-time Skin Deformation Using Dynamic Patterns", International Conference on Arts and Technology (ArtsIT) 2009, Lecture Note in Computer Science, Springer, pp. 88-96, Yi-Lan, Taiwan, September 2009.
- Masaki Oshita, "Generating Animation from Natural Language Texts and Framework of Motion Database", 2009 International Conference on Cyberworlds, pp. 146-153, Bradford, UK, September 2009.
- Masaki Oshita, Yusuke Ogiwara, "Sketch-based Interface for Crowd Animation", 9th International Symposium on Smart Graphics 2009, Lecture Note in Computer Science, Springer, pp. 253-262, Salamanca, Spain, May 2009.
- Nik Isrozaidi Nik Ismail, Katsuya Ishiguro, Masaki Oshita, "Real-time Character Motion Control Using Data Gloves", International Conference on Computer Games, Multimedia and Allied Technology (CGAT) 2009, pp. 307-314, Singapore, May 2009.
- Masaki Oshita, "Smart Motion Synthesis", Computer Graphics Forum (Pacific Graphics 2008), Vol. 27, No 7, pp. 1909-1918, October 2008.
- Masaki Oshita, "Real-time Hair Simulation on GPU with a Dynamic Wisp Model", Computer Animation and Virtual Worlds, Vol. 18, Issues 4-5, Wiley, pp. 583-593, 2007.
- Takefumi Matsunaga, Masaki Oshita, "Recognition of Walking Motion Using Support Vector Machine", The First International Symposium on Information and Computer Elements (ISICE) 2007, pp. 337-342, September 2007.
- Takuya Terasaki, Masaki Oshita, "Motion Style Transformation by Extracting and Applying Motion Features", International Conference on Computer Animation and Social Agents 2006 (CASA 06), Geneva, Switzerland, July 2006.
- Masaki Oshita, "Motion-Capture-Based Avatar Control Framework in Third-Person View Virtual Environments", ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2006 (ACE 2006), Hollywood, U.S.A., June 2006.
- Masaki Oshita, "Pen-to-mime: Pen-Based Interactive Control of a Human Figure", Computers & Graphics, Volume 29, Issue 6, pp. 931-945, Elsevier, December 2005.
- Masaki Oshita, "Motion Control with Strokes", Computer Animation and Virtual Worlds, Vol. 16, Issues 3-4, pp. 237-244, Wiley, October 2005.
- Masaki Oshita, "Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure", Eurographics Workshop on Sketch-Based Interfaces and Modeling 2004, pp. 43-52, Grenoble, France, August 2004.
- Masaki Oshita and Akifumi Makinouchi, "Dynamic Motion Control Middleware for Computer Games", SIGGRAPH 2002 Sketches and Applications, Conference Abstracts and Applications, p. 139, San Antonio, Texas U.S.A., July 2002.
- Masaki Oshita and Akifumi Makinouchi, "Real-time Cloth Simulation with Sparse Particles and Curved Faces", Computer Animation 2001, 8 pages, November 2001.
- Masaki Oshita and Akifumi Makinouchi, "Dynamic Motion Control Technique for Human-like Articulated Figures", Computer Graphics Forum (EUROGRAPHICS 2001, Manchester, United Kingdom, September 2001), Vol. 20, No. 3, pp. 192-202, September 2001.
- Masaki Oshita and Akifumi Makinouchi, "Real-time Cloth Simulation with Sparse Particles", SIGGRAPH 2001 Sketches and Applications, Conference Abstracts and Applications, p. 250, Los Angeles, California U.S.A., August 2001.
- Masaki Oshita and Akifumi Makinouchi, "A Semi-Automatic Visualization Environment for Object-Oriented Database Systems", Information Processing Society of Japan Transactions on Database, Vol. 42, No. SIG1 (TOD8), pp. 56-69, January 2001 (in Japanese).
- Masaki Oshita and Akifumi Makinouchi, "Motion Tracking with Dynamic Simulation", Computer Animation and Simulation 2000 (Proceedings of the Eurographics Workshop on Animation and Simulation 2000), Springer-Verlag Wien, pp. 59-71, Interlaken, Switzerland, August 2000.
Patents:
- 3 patents: No. 5458245, 4848515, 4243681.
- 6 patents are pending.
Grants:
- Masaki Oshita, "Continuous and Responsive Motion Generation for Virtual Humans", JSPS Grant-in-Aid for Scientific Research, April 2021 - March 2024.
- Masaki Oshita, Tomohiko Mukai, Shigeru Kuriyama, "Extraction and Visualization of the Important Features of Motions by Experts for Supporting Training of Motion Forms", JSPS Grant-in-Aid for Scientific Research, April 2015 - March 2020.
- Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, "Development of Nou Animation Authoring System", JST A-STEP Program - FS type, August 2011 - March 2012.
- Masaki Oshita, "Development of Multi-touch Interface for Intuitive Character Motion Control", Hayao Nakayama Foundation for Science and Technology and Culture, April 2010 - March 2011.
- Masaki Oshita, "Development of Motion Database and Animation Generation from Natural Language Texts", Kyushu Institute of Technology, Faculty Research Project for Young Researches, April 2008 - March 2009.
- Tsukasa Noma, Masaki Oshita, "Evaluation of the Safety Observation System with Mobile Motion Capture System (M-MoCapj", Joint research with a company, October 2007 - February 2008.
- Masaki Oshita, "Research on Sketch-based Crowd Animation", Kyushu Institute of Technology, Faculty Research Project for Young Researches, April 2007 - March 2008.
- Masaki Oshita, "Research on Pen-based Motion Control Interface", JSPS Grant-in-Aid for Scientific Research, July 2004 - February 2006.
- Akifumi Makinouchi, Syouzou Tobimatsu, Etsuo Genda, Masaki Oshita, "Development of Digital Humans for Medical Applications", JSPS Grant-in-Aid for Scientific Research, July 2004 - February 2007.
- Masaki Oshita, "Research on Virtual Try-on Advertisement System", Entrusted research from a compary, December 2003 - March 2004.
- Akifumi Makinouchi, Masaki Oshita, "Development of Motion Database for Automatic Animation Generation", JSPS Grant-in-Aid for Scientific Research, July 2003 - February 2005.
- Masaki Oshita, "Development of Real-Time Cloth Simulation Library and Virtual Try-On System", IPA Unexplored Software Development Project 2002, IPA (Information-technology Promotion Agency, Japan), July 2002 - Februaly 2003.
- Masaki Oshita, "Development of a Motion Control Middleware for 3-D Computer Games", IPA Unexplored Software Development Project 2001, IPA (Information-technology Promotion Agency, Japan), July 2001 - Februaly 2002.
Teaching (Classes)
- Advanced Computer Animation [for graduate] (2022 - present)
- Database Systems [for undergraduate] (2003 - present)
- Data Structures and Algorithms [for undergraduate] (2018 - present)
- Computer Game Develpment Project [for undergraduate] (co-teaching) (2020 - present)
- Advanced Computer Graphcs [for graduate] (2004 - 2021)
- Computer Graphics [for undergraduate] (2003 - 2019)
- Systems Desing and Informatics Project I (Development of Image Classification Software) [for undergraduate] (co-teaching)(2004 - 2019)
- CITE (English for Engineers) [for undergraduate] (co-teaching)(2006 - 2007)
- Simulation Physics [for undergraduate] (co-teaching)(2004 - 2005)